Turned to youtube!
Crimson Prime Development Log
The Devblog of an indie FPS game inspired on the Arma and Red Alert series. Big open maps, lots of guns, lots of vehicles, weapon customization,inventory and absolute freedom, play what you want,where you want(the moon for all I care, Its going to be added eventually), when you want,against who or what you want, with your squad or lone wolf it. The one rule I have for myself on this Devblog is to try to include picture with every post! Have fun and don't get lost ;) -Stryker Torstein
Sunday, 25 December 2016
Pre Alpha 0.01 (You can play it! Link inside)
For the firs time in a long time, I have something for you, lets call it a small Christmas gift.
Crimson Prime Pre-Alpha 0.01 !
CLICK TO DOWNLOAD(MEGA)
Have fun and please feel free to express your opinion!
MERRY XMAS EVERYONE!
Crimson Prime Pre-Alpha 0.01 !
CLICK TO DOWNLOAD(MEGA)
Have fun and please feel free to express your opinion!
MERRY XMAS EVERYONE!
Wednesday, 5 October 2016
Final vehicle type finished! Onwards to content development!
My fellow FPS lovers and chaos freaks! It has come the time to announce that content wise the Alpha is set.
Let me start by saying SOWY to those to check this devblog daily for new posts but with university game development becomes a little more retarded....uh in the way that its slower not....you know....ANYWAYS before I bury myself deeper i'd like to add that i've finished messing with Aircraft physics and came to the conclusion I'm bad at it but I managed to do enough to get something evenly acceptable. Even for myself!
Have a look:
Like what you see? Finished testing this thing many ways and more but came to the conclusion I can only do basic airplane behaviour, stalls and spins won't be in the equation although as much as i'd like it I cant afford the time to put into a small Flight Sim development for a semi-milsim game but this will suffice to provide the fun for players they need.
Anyways i'm off to finish this baby (including INTERACTABLE INTERIOR) and after that i'l be adding content in the way that i'l be going on a modelling rampage for Aircraft, Tanks, Basic Vehicles, Mechs and Weapons. Will try to include this in the alpha. Oh and Buildings too. (sorry but no boats for now)
Thank you all for you dedication and support to the game and keep an eye open for new stuff!
PS: Dont bother checking in daily. Check in every week or so, I'm saving you the anxiety.
Monday, 19 September 2016
A little GIF of whats going on ATM :)
Everything in here is WIP. The animations are definitive for the ALPHA to this specific weapon.
The terrain is DEFINETLY not going to be like that.
Friday, 16 September 2016
Thursday, 15 September 2016
TKB-022 The first weapon ever in CP has been remodeled.
The weapons above are modeled to the highest achievable detail within our Low-Poly stylised limits and BOTH are the only 3D models that exist of these weapons.
TKB-022 Gun
Still very WIP, needs a paintjob but I was curious and rigged the template soldier to hold the gun to see how it would look like.
PS: The only existing 3D model of a TKB-022P is here in front of your eyes :)
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