Wednesday 5 October 2016

Final vehicle type finished! Onwards to content development!

My fellow FPS lovers and chaos freaks! It has come the time to announce that content wise the Alpha is set. 
Let me start by saying SOWY to those to check this devblog daily for new posts but with university game development becomes a little more retarded....uh in the way that its slower not....you know....ANYWAYS before I bury myself deeper i'd like to add that i've finished messing with Aircraft physics and came to the conclusion I'm bad at it but I managed to do enough to get something evenly acceptable. Even for myself!
Have a look:

Like what you see? Finished testing this thing many ways and more but came to the conclusion I can only do basic airplane behaviour, stalls and spins won't be in the equation although as much as i'd like it I cant afford the time to put into a small Flight Sim development for a semi-milsim game but this will suffice to provide the fun for players they need.

Anyways i'm off to finish this baby (including INTERACTABLE INTERIOR) and after that i'l be adding content in the way that i'l be going on a modelling rampage for Aircraft, Tanks, Basic Vehicles, Mechs and Weapons. Will try to include this in the alpha. Oh and Buildings too. (sorry but no boats for now)
Thank you all for you dedication and support to the game and keep an eye open for new stuff! 
PS: Dont bother checking in daily. Check in every week or so, I'm saving you the anxiety.