Robots, mechs, tanks, big tanks, even bigger tanks. Of course I'm including my personal favourite! :D
The Devblog of an indie FPS game inspired on the Arma and Red Alert series. Big open maps, lots of guns, lots of vehicles, weapon customization,inventory and absolute freedom, play what you want,where you want(the moon for all I care, Its going to be added eventually), when you want,against who or what you want, with your squad or lone wolf it. The one rule I have for myself on this Devblog is to try to include picture with every post! Have fun and don't get lost ;) -Stryker Torstein
Sunday, 10 April 2016
A little feedback on current state.
I'm just going to let you know that the game's progress will be VERY VERY slugish. Atm you have at your disposal a few demo's of those, the ones i'm going to use are the Car and the Motorcycle, tanks still do need improvement. But I digress... The reason to why the progress is going to be slow is simple:
Finals/Exams. I have to focus more on those that on my game (unfortunally you need those to be someone....because Portugal). After I'm through with the massive rectal pain of studying 3 years worth of mathematics knowledge to write a tiny percentage of said knowledge on a piece of paper.
After said exams I'm going to focus, for the following months, 250% of my mind onto this and try to push it towards somthing I would have fun playing. That means implementing basic Mechanics [of which the only one you see are car mechanics (the moving part)].Besides I'm actually learning a big part of what's to come in university, i'm going to try to get a Bachelours or probably a masters in Computer Engineering!
2 Weeks after learning C# I had made motorcycles, tanks and cars. (well...partially working +1 week if you count the red car, which I so thoughfully named Hyperion[the big one with 6 wheels being called the Hyperion (P) for prottype)]. Next on my list is not going to be much sadly, for time does not allow it.
-Tanks(excluding shooting[maybe])
-Walking around and getting in/out of vehicles.
After the exams the list is pretty much going to grow and the development process is going to be faster than a french tank reversing for retreat.
I'l leave you a little sneak peak on something I'm working on. PS: I figured out the tracks and found myself a new Wallpaper.
-Stryker :D
Thursday, 7 April 2016
What's coming
Besides what you see above (yes fully animated and automated on engine RPM) I'm working on better physics and a few nifty additions to the car.
So here's the To-Do list:
Steering with mouse(when holding Mouse1, else you can steer with A/D).
Animated Steering wheel.
RPM Gauge.
Speed Gauge (sorry imperialists, this one is going to be metric)
Hood Scoop with belt and scoop door animations(not to mention a little Mad Max like effect for air going in.)
Better looking car.
Get in and get out. (including walking around and entering/exiting vehicles)
-Stryker
Tuesday, 5 April 2016
Car Tech Demo! (Download Link Below)
Have fun and watch out for headphone volume. ITS LOUD AF
Controls:
W- Accelerate
S- Front Brake
SPACEBAR - Handbrake
A/D - Stering
Gear Up - Left Shift
Gear Down - Left CTRL
C - Switch Camera
DOWNLOAD (MEGA)
42.3Mb HAVE FUN! :D BROOOPOPOPPOPO
Very Alpha. Turbo flutter coming Soon™
Controls:
W- Accelerate
S- Front Brake
SPACEBAR - Handbrake
A/D - Stering
Gear Up - Left Shift
Gear Down - Left CTRL
C - Switch Camera
DOWNLOAD (MEGA)
42.3Mb HAVE FUN! :D BROOOPOPOPPOPO
Very Alpha. Turbo flutter coming Soon™
Saturday, 2 April 2016
Tank Driving Early Alpha (Download Link Below)
I may have lied....
You will love it. VERY ALPHA
Download Link (Dropbox)
Controls:
WASD to move around (no reverse yet)
1, 2 and 3 to switch cameras
Mouse 2 + drag to move cannon in Gunner View and Driver View
Mouse Drag + H to open/close hatch in Driver View
Have fun! :)
-Stryker
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